Re: uh oh, weird deforming
Originally posted by sk8ermike6789
whenever i attatch a joint to some shapes, and then move some joints, it deforms the geometry@@!11 :headbang: :headbang:
where can i find a tutorial for rigging something to a joint in maya 7 or even 6???
Its supposed to deform the geometry... human meshes are generally a single mesh -- so the only way to animate them is shift around the verticies weighted depending on distance to joint (though like McKinley said -- they just guess and 99% of the time you need to specify manually)
Don't know how to do it personally (yet) or else I'd help you. Sorry.