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# 3 03-09-2006 , 05:32 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
try using the heightField_node from general utilities in the hypershade. I donĀ“t know if it works for complex geometry like a head too but you might try. or if your card supports high quality rendering this could also be an option.


everything starts and ends in the right place at the right time.