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# 5 29-03-2011 , 07:12 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Just created this very quickly about 5 mins (not rendered of course, just in the viewport), should give you some pointers.

1. Create a 3D fluid container with a sphere volume axis.

2. Set density emission to 4, emission turbulance to about 5 with a detail of about 0.2.

3. Set the res to about 30 - 40 with auto resize (speeds up sim times)

4. Set damp to 0.01 (essential for any sim) and high detail solve to all grids.

5. Contents details - Density set dissapation to 0.1.

6. Velocity set swirl to about 7 to get eddy's.

7. Adjust the opacity ramp to 0 to start then a ramp up at about 0.061.

8. Add a wind field to move it slightly in one direction.

As David said fluids are difficult to do correctly as they are a balance of a lot of settings and take a long time to learn.

Steve

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