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# 2 18-07-2007 , 01:59 AM
Joopson's Avatar
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Join Date: Jul 2005
Location: Boston, MA
Posts: 2,314
before beveling you need to clear the history. i also usually triangulate the mesh, then quadrangulate it and clean it up. thats so every vertex has an edge.


Environment Artist @ Plastic Piranha
www.joopson.com