Thread: 3DSMAX to MAYA
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# 10 26-12-2002 , 08:47 PM
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Join Date: Dec 2002
Posts: 11
Really? Can you do vertex to vertex snapping? I thought objects only snapped from their pivot points (pivot to vertex, pivot to curve, pivot to grid)
I will also look into the deformers... thanks!!!

I am sorry I was not clear when I said "from linear to cubic". You know in MAX where you can have a vertex be "corner" or "bezier" or "smooth"?
If I draw a rectangle and I decide I want onve of the corners to be rounded... how do I achieve this?
I thought that when using your EV curve since you can choose between having the curve be "linear" (sharp corners) or "cubic" (more NURBS-like, rounded).... Maybe these parameters can be changed after the curve has been created. Also, in a NURBS curve can you add vertices to it?

Thanks dannygan for your help... I hoped that this post may become helpful for all those moving from MAX to MAYA.. and I know that there are many that wish to do so.

I myself will try to post stuff I find out.