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# 13 15-12-2006 , 02:27 AM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Then I would go up to 10k polys. It really depends heavily on how the game is designed. If there are some kind of speed up techniques like level of detail you could use a 50k model when the model is close and 1k if it's very far away. But around 3-10k for a vehicle is pretty normal for games developed the last couple of years.