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# 4 02-02-2007 , 04:58 AM
ryokukitsune's Avatar
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Join Date: Dec 2005
Posts: 22
by what you just mentioned you may want to try useing clusters. (animation>deform> create cluster) A cluster has its own transforms rotations values so you can move the vertex by moving its cluster. giving you that level of control.

clusters also work on SubDivs and Nurbs surfaces in the same way.