So here's an update showing an engine set with a little cannon on top. I think I'm starting to get a bit more comfortable with a wider set of tools, so that's kinda cool. I tried the ambient occlusion tweetytunes suggested in Dango's thread, but I wasn't able to get either method to work out. In the first method, I'm not sure where to get the presets option, (right clicking on the renderLayer in the channel/layers box doesn't give me that option). The second method seemed to work, but when I rendered, I got pure white and black, similar to what an alpha channel would look like. Max distance didn't affect that. I did notice a warning message in the output window: API 0.0 warn 302018: type conflict: "outColor" is type color, "maya_color_to_vector" returns type vector Anyway, here's a couple screenshots for now.