well didnt get much done on the model today ive been playing around with mental ray shaders.. man those rock onething escapes me tho.. for dgs and dielectric.. is there really no way to set the number of rays? changeing in the render globals doesnt do it and ive found two tutorials in diffrent sites sating that the only way to get smooth blurred reflections is to up the sampleing, this however doubbels the rendering time :/ if anyone knows a way to up the rays used by mental rays baseshaders please do tell