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# 2 28-06-2003 , 08:13 AM
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Join Date: Nov 2002
Location: USA
Posts: 1,170

Re: procedural texturing

Originally posted by vladimirjp
procedural texturing..... how to do it, how does it work... any tutorials?? please user added image user added image user added image user added image
thanx all

procedurals are not any harder to use than "normal" (non-procedure) render nodes. basically what you do is create a procedural render node, tweak the attributes to your need, connect it to the correct place in your shading network.

lets say you want to connect a marble texture to the color of a lambert material. you would create the marble render node (in 3d textures) and connect it by draggingh with the default (ctrl-mmb) from marble to lambert. now you have successfully created a material that has procedural components.

here is a list of some procedural render nodes:
2d:
  • Fractal
  • Mountain
  • Noise
3d: basically every 3d texture is procedural
  • Brownian
  • Leather
  • Marble
  • Solid Fractal
  • ...


p.s.: the manual is helpful in learning how to do stuff - look in rendering of "using maya" user added image