Day 4: - added wing membrane Kurt, I was struggling with trying to align a planer object on the tilted plane of the wing. I wish there was a way to create a local coordinate system so you could align things with a non-orthagonal plane? Maybe there is and I am to much of a newb to know. Anyone know? So I used a different approach to the entire wing skin process. Here is what I did: 1. I made the wing reference plane live. 2. I created 4 cv curves bounding the section of the wing from the body to the inside finger. 3. I create a nurbs boundry surface using the 4 curves. 4. I create 2 more boundry curves and used the edge of the first boundry surface to get 3 curves that I used to form the second section of the wing using a 3 side nurbs boundry surface. 5. I create 2 more boundry curves and the edge of the last curve to make another 3 sided boundry surface for the last section of the wing. 6. Attach the 3 nurbs surfaces and convert nurb to poly and vola and you have a single clean poly section for the entire wing. To do: - attach arm to body - add claws - add arm details NOTE: Trying to move things around and align in 3-space when they are not aligned to an orthagonal plane is a major pain! Maya needs some way to get a local coordinate system of some short. Translation is livable but trying to deal with rotation is a bloody nightmare!