Thread: Gondorian helm
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# 4 07-06-2007 , 12:21 AM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
It depends on how close you gonna render. Model a layer as a separate mesh and then just paint a bump. If you want better result use a displacement map. To model all that by hand would be a (k)nightmare, unless maybe you do it in ZBrush or Mudbox.