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# 6 04-06-2008 , 06:16 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
Cheer for the responses guys,

looking into ambient occlusion just now and will try that lighting set up.

Seems the best way is to use a surface shader with the ambient occlusion material, giving it a go if there's a different way/shader set up let me know.

cheers

gubar