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# 7 19-07-2008 , 06:52 PM
Registered User
Join Date: Jun 2008
Posts: 5
Well, hello everyone, I'm still working on the headphones.
I had a look at Genny's modeling of the kitchen in the WIP thread, which inspired me to go back and try and tidy up my geometry a bit, and then I had fun working out how best to do the chord (using the flow/path deformer).

Anyways, I'm pretty happy about the modelling now, but I can't seem to get the texturing right, and I have no idea about how to really create shaders. The leather is especially ugly at the moment, but even the 'golden' headphone-jack is kind of sucking. I downloaded some shaders from highend to try and get some idea about how to create them and they're either really kind of simply and don't look good (eg. the gold), or they're really complicated-looking. So, I guess, I just have to work through the manual, huh?

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