Thread: SPITFIRE BY TUT
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# 12 03-04-2010 , 12:48 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255
Thanks paldav!!

After watching Kurt I learnt a new trick, picking vertices that were too out of shape and scaling to line them up. Also being a bit more careful when moving stuff around, even in nurbs, trying to keep them vertically or horizontally colinear. Only the cockpit and aerial I think, wheels and I should be close to the texture part, yyyeeeeeeehhhaaaaaaa.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes