View Single Post
# 3 03-04-2004 , 07:41 PM
Registered User
Join Date: Apr 2003
Posts: 37

Originally posted by vladimirjp
delete history might do it

No, I don't think that is what I want. I just want to delete the connections between the nodes that transform the original cylinders into the final polygon shape.

Basically the same deal as how you connect shaders together in the hypershade, but for polygons. I would think they would include this in the hypergraph, but I can't see where.

Thanks.