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# 2 12-12-2006 , 08:35 PM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313
Weird...

You could always set the tolerance really low, like 0.001 or less and then just select all of the vertices in the area or even object! and hit merge. Since the verts are ontop of one another a tiny value will only merge the problem ones. I do it all the time to join two mirrored parts together. Lightning quick and works fine with the tolerance small enough (but not too small)

Had the same thing happen to me once, but can't for the life of me remember what the setting was that controlled it, having no need for maya to perform like this myself.

I though it was the keep faces together thing when I read your post, though I can't replicate it now, hmmm.

Somebody smart will know, but till then this'll save you some time.

Simon