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# 1 17-12-2009 , 06:06 PM
ben hobden's Avatar
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Join Date: Jul 2008
Location: Chelmsford, Essex, UK
Posts: 1,162

positioning of additional cameras.

I thought this seemed the most suitable place for this question.


I have had quite an ambitious idea, which im sure has been done many times before but im not sure quite how to put it into practice. What I want to do is create three more render cams in my scene (dino_chick(wip thread)) so that what I currently have only makes one quarter of the final image.

What im not sure of is how to place my camera so that it lines up with the position of my existing render cam. say i have my camera set up for the bottom left quarter of the scene. I thought I could just duplicate the camera and translate it up in Y and fine tune it by sight. But as I translate the duplicate cam up, its angle of view rotates with it. I tried changing the local and world pivot values in the cams attribute editor but this didnt make any difference. Maybe it could be done with the help of locators?


Has anyone got any ideas of a way this could be done accurately.

hopefully my crude idea illustration gets accross the idea...

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