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# 3 29-11-2005 , 08:19 PM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
I'd like to add a little to this question. Since visually they're alike, why whould you wanna use disp. when you can use normal maps?
Since normal maps are usable in realtime rendering and disp. maps aren't, I'd assume that disp. maps are a lot render intensive than normal maps


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