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# 5 30-11-2005 , 12:01 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
If you have no restrictions regarding poly usage (ie. rendering a movie) there's no reason to use normal maps, as displacement maps give an actual high-res result.

As was mentioned, because normal maps are only simulated high res detail and the detail ISN'T actually there, you still see the profile and geometric limitations that the low-res model originally is. Which isn't very condusive to high-res movie rendering.


-Mike
The Maya Toolbelt