Converting to UV
I created a Paint FX shrub, then converted it to a polygon object in Maya 5. It created the stem and the leaves as two seperate objects, but the leaves are all connected together.
I need the leaf texture to be put on a UV map, instead using a texture from just Hypershade, and somehow make all the leaves texture correctly, since they are all one big polygon. Anyone know of a way to do this? Or at least a way to split apart each leaf into seperate entities so I can UV each one seperately?
"The first rule in government spending: 'Why build one when you can have two at twice the price?'" - From the movie 'Contact'.