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# 6 12-01-2011 , 07:48 AM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
When Autodesk took over Maya one of the first things they did in an attempt to standardize the nomenclature between Maya and 3DS Max (read that as make Maya feel more like Max) was to change "polygon" to "mesh" and "nurbs" to "surface" but they could not completely replace "polygon" and "nurb" so the net result is that you have all four terms spread willy nilly through the menus and in my opinion it only makes the menus confusing and inconsistent and was a complete waste of energy.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 12-01-2011 at 07:50 AM.