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# 6 21-10-2004 , 06:39 PM
Registered User
Join Date: Aug 2004
Posts: 24
The idea is to re-order the vertex numbers so that you have the head as all the first numbers. The reason for this is that you can now duplicate the mesh and delete the body to make your head blendshapes. The blendshape node will move only the head verts because that is all that is in the blendshape. Blendshapes move the same vertex numbers in the target that are in the base shape, so if you vertex's are ordered differently between the 2 you'll get a very messed up shape. This trick simple makes sure all the vertex numbers are first for the head so you can delete the body.

All this trick really does is save you a lot of memory for blend shapes, but this is the reason people like to cut the head off in the first place.

Richard


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Richard Cheek
https://www.freelance-animation.com
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