Thread: open gl
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# 2 04-02-2007 , 05:52 AM
enhzflep's Avatar
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Join Date: Oct 2006
Location: Melbourne
Posts: 313
To check if your card is working in in OpenGL, just goto Particles->CreateEmitter. Then hit play until you've got a few particles on screen, select Hardware Render in the Render Globals and render a frame. If you can see grey dots then you're ready to rock and roll - you can hardware render.

At this point, if you have a look at the Output Window, you should see a line that starts with Hardware Renderer.
FYI, mine says:
Hardware Renderer : vendor(ATI Technologies Inc.), renderer(RADEON 9550 x86/SSE2), version(2.0.5147 WinXP Release)
fragment API(ATI Fragment Program)
vertex API(Cg vertex programs)
Video card does not support NonPowerOfTwo textures.

And yeah, I know mine's crud.
S.

EDIT: I'd intended to include this mel script I use for selecting the render type - much quicker than fighting your way through the dialog boxes.

Code:
window -title "Render Type";
columnLayout -adjustableColumn true;
  button
	-label "HW Render"
	-command "setCurrentRenderer mayaHardware;";
  button
	-label "SW Render"
	-command "setCurrentRenderer mayaSoftware;";
  button
	-label "MR Render"
	-command "setCurrentRenderer mentalRay;";
showWindow;


Last edited by enhzflep; 04-02-2007 at 06:26 AM.