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# 4 22-09-2010 , 12:56 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
The purpose of UVs is so you can create a 2D texture for 3D space, right?
So if your method of creating the texture in 2D space (e.g. PS) results in a non-distorted render, you should be fine.
Another way of looking at this is to paint a straight line in your texture space. If the line is also straight on your model, you're good. This doesn't necessarily mean that the UVs themselves are in a gridlike pattern.


-stwert

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