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# 1 20-02-2004 , 05:05 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211

sampler info node

Hi,

I was just looking at shaders and messing around with them and I noticed that almost EVERY shading network has a sampler node's facing ratio connected to some ramp's v-coord.
Why is that so?
I understand that facing ratio is the angle between the surface normal and the view direction, but why v-coord? why not u-coord?


~nspiratn