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# 1 28-12-2007 , 10:48 PM
Registered User
Join Date: Dec 2007
Posts: 12

samplerInfo output to a text file?

I realize the samplerInfo node is generally used to drive an objects property such as incandescence or transparency, but is there a way I can get it to record in a text file the pointWorld property as it runs? Like in hypershade, is there a node that will just spit out whatever goes through it to a text file?

I am looking for a file like this

X1 Y1 Z1
X2 Y2 Z2
X3 Y3 Z3
etc.

of all the points that the pointWorld property would pass along to the rest of the shader network.

Please let me know.

Thanks,

David