Thread: Uv Baking
View Single Post
# 1 09-02-2008 , 08:41 PM
Registered User
Join Date: Feb 2008
Posts: 2

Uv Baking

Does anyone know how to bake one set of uvs (textured) to another set of uvs for the same model. For that matter, can Maya handle more than one uv coordinate per vert? Basically Ive got this crazily uv'd model given to me, which has uv's which are scaled way beyond the 0-1 coordinates with a tiless texture. I need to bake some ambient occlusion onto it and so would like to set up a sort of atlas uv map to bake all the current textures to. This is how I would do it in LW, maybe in maya its totally diff but I cant seem to find any documentation on baking one uv to another.
Thanks