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# 48 17-06-2005 , 01:47 PM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
long time no progress here. worked on the challenge, but had to put it down cause I have lots of work to do. I quit my old job and try to get into one education center for maya. therefore it´s good to have a walkcycle to show.

I built this skeleton. my first asking is about the local rotation axis of a joint. after arranging all of them I did this:

orient joint
created IK handles - 1 for each legs


inside maya 5 tells to ->

"Activate the local rotation axis and modify all of them so that the rotation axes are perfect."

what is a perfect rotation axis?

if I do so with the local rotation axes tool it happens that the whole foot rotates with the LRA but the "original xyz-axes" which can be moved with the rotate tool stay the same. This makes no sense!

maya docs say ->

"rotate axis offsets the orientation of the object relative to the orientation of the object's local rotation axis."

well, that's fine for me! but why is the geometry rotating whilst manipulating the LRA??

I wonder if someone could paint a picture for me. So I might be able to understand. don´t take it literal! I´ll once again RTFM.

added a pic - hope it is not too chaotic

Attached Thumbnails

everything starts and ends in the right place at the right time.