well well, I think about rebuilding the whole mesh. and there is something else. does anyone know a kind of splitting edge loop tool for maya? cause it´s a real pain in the ass when geometry gets dense to split every loop by hand with the split polygon tool. I think there must be a lot of scripts providing some sort of solution for this problem which I bet almost everyone who's modeling organic geometry ist confronted with sooner or later.
everything starts and ends in the right place at the right time.