dog tutorial - mental ray rendering
hello for all.. im new here.. and i was trying to do the dog tutorial.. ok, i have finished it, but i want to render it with final gather.. but i dont know why .. mu sub-d surfaces doesnt apears on the render.. only if i change it to NURBS... and it becomes very heavy.. .. this message apears whule rendering:
// Error: (Mayatomr.Geometry) : polyToSubdShape1, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape2, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
// Error: (Mayatomr.Geometry) : polyToSubdShape3, non-quadrilateral face in subdivision surface base mesh not supported, ignored //
Trying to render with Turtle, the body and other things, appears..
but i dont know how to use Turtle correctly yet..
can someone help me?
other thing.. i want to animate this dog.. but i cand find a tutorial for it.. i want to animate the face of the dog.. how to do? blendshapes?
tnks for al..
sorry for my very poor english..