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# 3 13-12-2002 , 03:36 PM
DukerX's Avatar
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Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99

Shading S/W particles ??

I've mentioned this earlier in the thread, but has not got any reply. It is certainly related to matrix bulletFX. The question is.. Is it possible to animate a Shader on a per-particle basis OR is it possible to make a shader/texture stretch over the entire surface/lenght of a blobby barticle surface. Either case would make it possible to render matrix bulletFX in a single pass.


-DX-