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# 4 01-03-2009 , 11:58 PM
Registered User
Join Date: Feb 2009
Posts: 47
Why don't you try to duplicate the material, assign it to half of the model, then you just change the bumpmap value to a negative one. I'm not sure if it would work.

In the Unreal Tournament 3 tutorials made by the guys from Epic, they show a way to solve this same problem. Something like not doing, the line where the seam would be, in the middle.