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# 11 29-12-2010 , 03:48 PM
ctbram's Avatar
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Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
What you are describing sounds like normal mapping. Taking the detailed hires geometry (modeled tread) and creating a normal map. Then baking the normal map to the lowres geometry.

A normal map is a 256 (8-bit) color map that represent the (x,y,z) coordinates at each point on the surface. Like bump map it does not change the geometry and is simply a trick of light and shadow and is intended to allow you to take the details from a hipoly sculpt and transfer them to a lowpoly model for better animation performance.


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