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# 9 25-04-2005 , 01:07 PM
DJbLAZER's Avatar
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Join Date: Jun 2004
Location: Gothenburg, Sweden
Posts: 1,318
Actually you could build the base mesh in ZBrush too, with ZSpheres and then tweak the vertices manually. It also has some tools for edge loops and stuff. I think it's easier than in Maya to move around serveral vertices at once.