Thread: UV Mapping
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26-03-2007, 03:45 AM   #2
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
I wouldent really do it that way, I generally model the object using an instance then combine and merge vertexes then uv map, dont know if theres a way round this.

Maybe you could flip the texture in PS then do it that way but I could only think it might cause you problems further down the line when you want to make the object one mesh....
"No pressure, no diamonds" Thomas Carlyle
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