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# 1 10-12-2015 , 11:27 PM
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Join Date: Dec 2015
Posts: 6

Longfaced Pirate

A university project whereby I have to model, texture, rig, skin and animate a low poly model interpreted by a children's character, I went for one of the pirates featured in the "Skeleton pirate book" by David Lucas.

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Showing the rig I set up, used blendshapes and bones to control areas of the face for expressions, then created controls to pose them with set driven keys.
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The character I referenced.
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