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# 1 22-11-2002 , 03:09 PM
philip - liquid.arts's Avatar
Registered User
Join Date: Jun 2002
Location: germany, near frankfurt
Posts: 111

sword texturing help please

ok, time to hit the forum with some silly questions.

I started the sword tute and modeled the blade, only I wanted it to have some more obvious signs of use. So I inserted some isoparms and moved CVs around...

now when it comes to mapping, my texture is awefully stretched due to the uneven distribution of isoparms. I get it that you can't edit UVs of a NURBS surface, so how would you go about it? projection mapping will certainly work for this sword, but there has to be a way to do it with UVs. (I noticed the shark has some areas with lots of isoparms too...)

Is there a way to straighten them out?

thanks in advance