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# 3 23-04-2003 , 06:07 PM
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Join Date: Nov 2002
Posts: 43
Hi,

I have tried every particle type, and also the corresponding render method. For the s/w particle types I tried the software render, and all the other types (points, streaks, etc..) I tried the hardware render buffer.

I did try to use Add Dynamic attribute "Add Color"
and followed all the steps from the docs on the subject (same page you supplied).
Still no luck
It seems though that when I try to make a material, then use a ramp for color, it's the part that doesn't work.

The other difference is that in the docs it says when you check "shader" under Add Color, it will open the multilister, but my Hypershade opens up instead.

(Can you use the ocean shader on particles? I'll try that too)

thanks ragecgi