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# 1 22-11-2006 , 01:30 PM
Registered User
Join Date: Nov 2006
Posts: 8

Displacement map, 60 times

hello guys and girsls I'm new here And I first want to say, that I am glade that there is a maya forum with lots of response.
I am not sure if this is the right section for it.

I want to make 60 different opjects ( all simple polygon cubes, with some extra face) On one side of eacht object i place a texture ( a facade of a building) and with a displacment map I i give it the depth it needs ( windows, etc)
This works al quite fine for me but i have to setup an displacment shader ( + all the images and other nodes) for each of thos objects seperably. Is there a way to streamline this proces a little bit? By example: to copy all the nodes but only change the texture and displacment images?

Thanks for the help
here is a simple picture of one object: