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# 1 15-10-2007 , 07:38 AM
Registered User
Join Date: Mar 2007
Posts: 1,055

Creating a base bump for skin + converting fractal to file

Hi,

I'm texturing at the moment, and having trouble creating a base bump map. Not wrinkles and spots and so on - just a base bump for the whole skin. I've tried using grain and noise in photoshop but can't get the result I want. I've had a little success with maya's fractals, but would like to be able to covert them to a file to use in photoshop.

2 questions:

First, how can I create a basic base bump in photoshop? What filters etc would you recommend?

Second, how can I convert a maya fractal to a file texture? I've tried it, but I believe maya thinks I am trying to convert all the textures. I've tried the help files, and they're a little vague on this - broad explanations of what the conversion does, but not how to apply it to specific textures.

Thanks,

gubar