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# 2 20-10-2005 , 05:47 PM
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Join Date: Aug 2004
Posts: 408
You probably weren't getting any answers because you were in all caps... people tend to ignore people in all caps... but I'll help you out anyway.

May not be correct, but I think it is:
If you have mental ray -- make the object have an ambient color in its shader.

Then, in Mental Ray's properties, turn on final gather (which I believe translates to Radiosity)... default settings should do.