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# 1 14-05-2007 , 10:57 AM
Registered User
Join Date: Sep 2005
Posts: 108

hardware textring problem

IU have got maya 8.5 and am following a tutorial from gnomon for an eyeball. The thing is, I am having problems with the shading part of it, as what I have to do is plug a ramp into the transparency of the cornea. This is ok, but then it tells me to go to hardware texturing and turn on transparency, so I can see wher my ramp is on the interface, but on maya 8.5 this is not an option.

Also it tells me to change the texture resolution to high quality but this is not on maya 8.5 either, so I have no way of knowing where my ramp is on the eyeball, apart from keeping doing renders.


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