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# 7 24-07-2003 , 05:46 AM
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Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
I've done a little more work on the shaders and the lighting. The glow effect was interesting - I tried to map a ramp to a sampler and use that for my glow intensity similarily to the way I did the incandescence but it just seemed to give me an intensity of 1. I used the glow shader node that's in the hypershade by default then to control the intensity and that seemed to work.

c & c on lighting and shaders greatly appreciated user added image

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Check out the subsurfacescattering on my tongue...

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