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# 6 01-06-2013 , 03:30 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
If you're trying to use a shader and control the attributes on that using pp data then you'll have to use the particleSamplerInfo utility node. In this case, I plugged it into the mia_material diffuse color. I'm using blobby surface type particles.

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- Genny
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