I have done a kind an animation for the drop using this tehnique, maybe it will help others: 1. I have crested the body of the drop 2. I have atached a latice to it 3. I have selected the latice and transform it into a soft Body 4. I atached a gravity field to the latice 5. And wrote a mel expresion that controls the position of the latices points in space. And using this loks like but it isn't so convining. I have used a nurbs plane for the floor and a nurbs object that I myself created it for the drop. Can you give me more details about how I can make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact ? It's interesting to see ...