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# 3 14-04-2003 , 05:17 AM
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Join Date: Sep 2002
Posts: 28
I have done a kind an animation for the drop using this tehnique, maybe it will help others:


1. I have crested the body of the drop
2. I have atached a latice to it
3. I have selected the latice and transform it into a soft Body
4. I atached a gravity field to the latice
5. And wrote a mel expresion that controls the position of the latices points in space.

And using this loks like but it isn't so convining. I have used a nurbs plane for the floor and a nurbs object that I myself created it for the drop.

Can you give me more details about how I can make the "hero" drop an emitter for other smaller instanced/animated droplets that break off of the main droplet on impact ? It's interesting to see ...