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# 4 23-01-2006 , 12:31 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
hmm, well i dont have 6.5

but a quick solution i would take is:

-select the original dog

-shift select the uv'ed dog

-in animation menu: deform>create blendshape

and use the original dog as a blendshape on the uv'ed relaxed mesh. [after setting the blendshape value to 1 ofcourse] it should take the shape of the original user added image no problems


Image dump