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# 1 26-03-2006 , 01:59 AM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369

Maya 7 bonustools

I've been trying for an hour to get Maya to recognize the Maya 7 bonus tools that I installed but it just wont see them.

Here's the situation:

I have my Maya.env file pointing to a directory where I have a custom UserSetup.mel file. Before installing the bonusTools, The userSetup file was instructing Maya to install some custom menus that I have. Anyway, I edited the UserSetup.mel file per the instruction that came with the bonustools. Basically, there is a line to tell Maya to run the bonustool.mel script to set up the menu. It doesn't work. the custom menus that were created by the custom UserSetup.mel still work but the bonustoolsare nowhere to be seen. Within Maya, under plugins, there are a bunch of new plugins from the bonustool directory but according to the instructions, a "bonusTool" menu should be on the screen.

When I installed the bonus tools, they were installed into the Maya 7.0 directory on my C drive.

When I start Maya, the bonus tool menu does not come up. I'm almost sure that the problem has something to do with the fact that I have my Maya.env file pointing to a UserSetup.mel file that isn't communicating the set up of the bonusTools as it needs to.

Here is my UserSetup.mel file:

// file: userSetup.mel


//
source sourceMelLibrary.mel; sourceMelLibrary;


//
source setupPluginPath.mel; setupPluginPath;

//
// this line will setup the fully expandable
// dynamically built custom menu that all the
// script writers/ tds can add into by simply
// adding scripts or folders there...
//
source advCharTools.mel; advCharTools;


////////////////////////////////
// bonusTools userSetup.mel
////////////////////////////////
//
// if you have an existing userSetup.mel file you will need to append
// this code to have all the bonusTools available
// cut and paste the contents of this file into your existing userSetup.mel
// and restart maya to get the full effect

// scriptJob to rebuild menu as working mode changes
scriptJob
-permanent
-event "MenuModeChanged" "bonusToolsMenu";

// build the menu the first time
source bonusToolsMenu; BonusTools


// publish (ctrl+RMB in channelBox)
// aka Quick Connect Attributes
// uncomment the next line if you wish to use this functionality
publish;


///////////////////////////////////
// end bonusTools userSetUp.mel
///////////////////////////////////



Thanks for any help that can be given.