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# 4 07-07-2007 , 07:08 PM
Registered User
Join Date: Mar 2007
Posts: 1,055
I see what you mean, but I don't think Maya makes that distinction, or adds up two triangular faces to equal one quadrilateral face - to it, a face is a face, regardless of how many sides it has I think..

After some clean up, my problem has gone - though I still don't see how it ever arose.

thanks,

gubar.