Thread: skinning models
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# 2 31-08-2003 , 07:11 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1) Map your object with UVs.
2) Lay the UVs out in the UV Texture Editor.
3) Take a UV Snapshot.
4) Use this snapshot as a guide for making a texture in Photoshop or whatever.
5) Apply your texture.


-Mike
The Maya Toolbelt